code เกมส์
#include <cdx_app_wiz.h>
#include <iostream>
#include <math.h>
using namespace std;
// ------------------------------------------------------------------
// CDX Objects
// ------------------------------------------------------------------
CDXScreen *Screen = 0; // The screen object, every program must have one
CDXInput *Input = 0;
FPSmanager *Fps = 0;
typedef struct {
CDXSprite *image;
int x, y;
} Background;
Background bgs[20];
int world_x;
class Animation {
public:
Animation( CDXSprite *unit ) {
this->unit = unit;
}
void duration( unsigned int a = 1, unsigned int b = 2, unsigned int delay = 0, bool loop = true ) {
this->a = a - 1;
this->b = b - 1;
this->delay = delay;
this->loop = loop;
}
unsigned int getLastFrame() {
return this->c_frame+1;
}
void shuffle(unsigned int f) {
this->c_frame = rand() % f;
}
unsigned int play() {
if (!this->loop) {
if (this->c_frame < this->a) {
this->c_frame = this->a;
}
} else {
if (this->c_frame > this->b || this->c_frame < this->a) {
this->c_frame = this->a;
}
}
this->unit->SetFrame(this->c_frame);
if (this->c_delay >= this->delay || !this->delay) {
this->c_delay = 0;
this->c_frame += (this->a < this->b) ? 1 : -1;
} else {
this->c_delay++;
}
return this->c_frame;
}
~Animation();
private:
CDXSprite *unit;
unsigned int a;
unsigned int b;
unsigned int delay;
bool loop;
unsigned int c_frame;
unsigned int c_delay;
};
// class Animation เป็น class ที่ช่วยให้เขียนแอนิเมชั่นง่ายขึ้น
int score=0;
int hp_boss=200;
typedef struct // ตัวแปรทั้งหลายที่ต้องใช้ของbg
{
CDXSprite *sp;
Animation *an;
int x,y;
}World;
World *bg=new World();
typedef struct // ตัวแปรทั้งหลายที่ต้องใช้ของฮีโร่
{
CDXSprite *sp;
Animation *an;
char heading;
bool active;
int x,y;
}Fin;
Fin *rudof=new Fin();
Fin *ninja=new Fin();
int hp_rudof=500;
const int $_mon =10 ;
typedef struct { //ตัวแปรทั้งหลายที่ต้องใช้ของ Enemy
int o, p;
int acceleration;
int size;
CDXSprite *src;
bool active;
Animation *an;
int x_total;
int mon_hp;
} MON;
MON mon[$_mon];
//irr::core::array <MON*> m_m;
//int u;
// ------------------------------------------------------------------
// cdx_Init - handles initialization of the CDX objects
// ------------------------------------------------------------------
BOOL cdx_Init()
{
Screen = new CDXScreen();
Screen->Create( );
Screen->CreateWindowed( 480, 272, 32, SDL_DOUBLEBUF | SDL_HWSURFACE | SDL_INIT_TIMER );
Input = new CDXInput( );
Input->Create( );
Fps = new FPSmanager( );
SDL_initFramerate( Fps );
SDL_setFramerate( Fps, 30 );
// TODO: Initialize your own CDX objects here
/*for (int i=0; i < 15; i++) {
MON* mmm = new MON();
mmm->src = new CDXSprite();
mmm->src->Create("mark.png", 70, 70, 1);
if (i > 0) {
mmm->o = m_m[i-1]->o + (rand() % 100 + 40);
} else {
mmm->o = (rand() % 100 + 40);
}
mmm->p = 200;
mmm->src->SetPos(mmm->o + 500, mmm->p);
mmm->active = true;
m_m.push_back(mmm);
}
*/
for (int i=0; i < 15; i++) {
bgs[i].image = new CDXSprite();
char buffer[80];
sprintf(buffer, "images/bg_%02d.png", i+1);
bgs[i].image->Create(buffer, 1);
bgs[i].x = 100*i;
bgs[i].image->SetPosX(bgs[i].x);
}
rudof->sp = new CDXSprite();//สร้างฮีโร่
rudof->sp->Create( "rudof.png",80,80, 1 );
rudof->an = new Animation(rudof->sp);
rudof->an->duration(1, 1, 2);
ninja->sp = new CDXSprite();//สร้างฮีโร่
ninja->sp->Create( "ninja.png",80,98, 1 );
ninja->an = new Animation(ninja->sp);
ninja->an->duration(1, 4, 3);
ninja->active = true;
if (score <= 19){
for (int u=0; u < $_mon; u++) { //สร้าง enemy
mon[u].o = rand () % 480+480; //จุดเกิดแกน x ของ enemy
mon[u].p = 130 ;//จุดเกิดแกน y ของ enemy
mon[u].acceleration = rand () % 1+1;//ความเร่งของ enemy
mon[u].size = 1;
mon[u].active = true;
mon[u].mon_hp = 10;
mon[u].src = new CDXSprite();
if (mon[u].size == 1)
{
mon[u].src->Create("mark.png", 70,70,1);//ใส่ภาพ Enemy
mon[u].src->SetPos(mon[u].o, mon[u].p);
}
mon[u].an = new Animation(mon[u].src);//ใส่ แอนิเมชั่น
mon[u].an->duration(1,8,1);
}
}
return TRUE;
}
// ------------------------------------------------------------------
// cdx_DeInit - handles cleanup of CDX objects
// ------------------------------------------------------------------
void cdx_DeInit( void )
{
// TODO: Destroy your CDX objects here
SAFEDELETE( ninja->sp );
SAFEDELETE( rudof->sp );
for (int u=0; u < $_mon; u++) {
SAFEDELETE( mon[u].src );
}
SAFEDELETE( Fps );
SAFEDELETE( Input );
SAFEDELETE( Screen );
for (int i=0; i < 15; i++)
SAFEDELETE( bgs[i].image );
}
// ------------------------------------------------------------------
// cdx_DoFrame - performs drawing of the current frame
// ------------------------------------------------------------------
void cdx_DoFrame()
{
Input->Update( );
Screen->GetBackEx()->Fill(0);
// TODO: Add code to draw your objects during each frame
if (world_x > 0) world_x = 0;
if (world_x < -1500 + 480) world_x = -1500 + 480;
for (int i=0; i < 15; i++) {
bgs[i].image->SetPosX(world_x + bgs[i].x);
if (bgs[i].x <= (-1)*(world_x - 500))
bgs[i].image->Draw(Screen->GetBack(), 0, 0, CDXBLT_TRANS);
}
//for (int i=0; i < m_m.size(); i++) {
// if (m_m[i]->active) {
// m_m[i]->o--;
// m_m[i]->src->SetPosX(m_m[i]->o);
// m_m[i]->src->Draw(Screen->GetBack(), 0, 0, CDXBLT_TRANS);
// }
//}
if (score <= 19){
for (int u=0; u < $_mon; u++) {
if (mon[u].src->GetPosX() < 0 || !mon[u].active) //เช็คตำแหน่ง enemy
{
mon[u].o = rand () % 480+480;
mon[u].p = 130 ;
mon[u].acceleration = 2;
mon[u].size = 1;
mon[u].mon_hp = 10;
mon[u].src->SetPos(mon[u].o, mon[u].p);
mon[u].active = true;
}
if (rudof->sp->SpriteHit(mon[u].src) && mon[u].active && rudof->active && mon[u].o-rudof->x<=100){
mon[u].mon_hp-=1;
if(mon[u].mon_hp<=0){
score +=1;
mon[u].active = false;//เช็คชน ตอนฮีโร่ฆ่า enemy
}
}
mon[u].an->play();//สั่งให้ enemy เดิน
mon[u].o = mon[u].src->GetPosX()-mon[u].acceleration;
mon[u].src->SetPosX( mon[u].o );
if (mon[u].active) mon[u].src->Draw(Screen->GetBack(), 0, 0, CDXBLT_TRANS);
}
}
if (rudof->x<-20)rudof->x=-20;
if (rudof->x>330)rudof->x=330;
for (int u=0; u < $_mon; u++) {
if ( abs(mon[u].o-rudof->x)<=50&&score<20&&rudof->x >-15){
rudof->x -= 40;
hp_rudof -=5;
}
else if (abs(mon[u].o-rudof->x)<=80&&score<20&&rudof->x <= -20)
hp_rudof --;
}
rudof->active = false;
if( Input->GetKeyState(SDLK_RIGHT)||
Input->GetKeyState(CDXKEY_JOYBUTN9)){
rudof->x += 6;
rudof->y = 0;
if (rudof->x>-50){
world_x -= 4;
}
for (int u=0; u < $_mon; u++)
mon[u].acceleration = 3;
rudof->an->duration(2,4,2);
rudof->heading = 'R';
}
else if( Input->GetKeyState(SDLK_LEFT)||
Input->GetKeyState(CDXKEY_JOYBUTN7)){
rudof->x -= 6;
rudof->y = 0;
for (int u=0; u < $_mon; u++)
mon[u].acceleration = 1;
if (rudof->x>-50){
world_x += 4;
}
rudof->an->duration(7,9,2);
rudof->heading = 'L';
}
/*else if( Input->GetKeyState(SDLK_UP)||
Input->GetKeyState(CDXKEY_JOYBUTN8)) {
y -= 5;
} */
else if( Input->GetKeyState(SDLK_DOWN)||
Input->GetKeyState(CDXKEY_JOYBUTN6)) {
rudof->y = 8;
for (int u=0; u < $_mon; u++)
mon[u].acceleration = 2;
if(rudof->heading == 'R') rudof->an->duration(5, 5);
if (rudof->heading == 'L') rudof->an->duration(10, 10);
}
else {
for (int u=0; u < $_mon; u++)
mon[u].acceleration = 2;
rudof->y = 0;
if (rudof->heading == 'R') {
rudof->an->duration(1, 1);
}
if (rudof->heading == 'L') {
rudof->an->duration(6, 6);
}
}
if(Input->GetKeyState(SDLK_z)||Input->GetKeyState(CDXKEY_JOYBUTN3)) {
rudof->active = true;
if(rudof->heading == 'R')
{
rudof->an->duration(11, 18,1);
}
if (rudof->heading == 'L')
{
rudof->an->duration(21, 28,1);
}
}
rudof->an->play();
rudof->sp->SetPos(rudof->x+50,rudof->y+120);
rudof->sp->Draw( Screen->GetBack(), 0, 0, CDXBLT_TRANS );
if (score >= 20){
TextXY( Screen->GetBack(), 20, 50, 100, 100, 66, 255, ETA_CENTER, "HP Boss : %d",hp_boss );
ninja->an->play();
ninja->sp->SetPos(ninja->x+50,ninja->y+100);
if (ninja->active) ninja->sp->Draw( Screen->GetBack(), 0, 0, CDXBLT_TRANS );
if (rudof->sp->SpriteHit(ninja->sp) && (Input->GetKeyState(SDLK_z)||Input->GetKeyState(CDXKEY_JOYBUTN3)))
{
hp_boss--;
}
if(hp_boss<=0){
hp_boss = 0;
ninja->active = false;//เช็คชน ตอนฮีโร่ฆ่า boss
}
if (abs(ninja->x-rudof->x)<=50){
rudof->x +=40;
hp_rudof-=10;
}
}
TextXY( Screen->GetBack(), 20, 20, 100, 100, 66, 255, ETA_CENTER, "Score : %d",score );
TextXY( Screen->GetBack(), 20, 10, 100, 100, 66, 255, ETA_CENTER, "HP Hero : %d",hp_rudof );
Screen->Flip( 0, 0, 1 );
SDL_framerateDelay( Fps );
}
int main( int argc, char* args[] )
{
#ifdef _PSP
#ifndef NDEBUG
pspDebugScreenInit( );
#endif
SetupCallbacks( );
#endif
cdx_Init();
while(1)
{
#ifdef WIN32
if( Input->GetKeyState(SDLK_ESCAPE) )
break;
#endif
cdx_DoFrame();
}
cdx_DeInit();
return 0;
}
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