1.ถ้าส่งเกมที่เราทำได้อยุ่ตอนนี้ได้เกรด C
2.ให้ทำฉาก(ด่าน)เพิ่มเปน 3 ด่าน + ตัวมอนสเตอร์ + บอส
3.ทำให้ครบองค์ประกอบของเกม
*ถ้าทำข้อ 2, 3 จะพิจารณาเกรดอีกครั้ง
CODE GAME
#include <cdx_app_wiz.h>
#include <iostream>
using namespace std;
// ------------------------------------------------------------------
// CDX Objects
// ------------------------------------------------------------------
CDXScreen *Screen = 0; // The screen object, every program must have one
CDXInput *Input = 0;
FPSmanager *Fps = 0;
CDXSprite * gover = 0;
int score = 0;
class Animation {
public:
Animation(CDXSprite *unit) {
this->unit = unit;
}
void duration(unsigned int a = 1, unsigned int b = 2, unsigned int delay = 0, bool loop = true) {
this->a = a - 1;
this->b = b - 1;
this->delay = delay;
this->loop = loop;
}
unsigned int getLastFrame() {
return this->c_frame + 1;
}
void shuffle(unsigned int f) {
this->c_frame = rand() % f;
}
unsigned int play() {
if (!this->loop) {
if (this->c_frame < this->a) {
this->c_frame = this->a;
}
} else {
if (this->c_frame > this->b || this->c_frame < this->a) {
this->c_frame = this->a;
}
}
this->unit->SetFrame(this->c_frame);
if (this->c_delay >= this->delay || !this->delay) {
this->c_delay = 0;
this->c_frame += (this->a < this->b) ? 1 : -1;
} else {
this->c_delay++;
}
return this->c_frame;
}
~Animation();
private:
CDXSprite *unit;
unsigned int a;
unsigned int b;
unsigned int delay;
bool loop;
unsigned int c_frame;
unsigned int c_delay;
};
typedef struct {
CDXSprite *image;
int x, y;
} Background;
Background bgs[20];
int world_x;
typedef struct // ตัวแปรทั้งหลายที่ต้องใช้ของฮีโร่
{
CDXSprite *sp;
Animation *an;
char heading;
bool active;
int x, y;
} Fin;
Fin *rudof = new Fin();
Fin *ninja = new Fin();
int hp_rudof = 500;
int hp_rudof_max = 500;
int hp_boss = 200;
int hp_boss_max = 200;
const int $_mon = 10;
typedef struct { //ตัวแปรทั้งหลายที่ต้องใช้ของ Enemy
int o, p;
int acceleration;
int size;
CDXSprite *src;
bool active;
Animation *an;
int x_total;
int mon_hp;
} MON;
MON mon[$_mon];
typedef struct {
char* filename;
int width, height;
int a_start, a_stop, a_delay;
} Mon_Filename;
Mon_Filename mon_filename[3];
// ------------------------------------------------------------------
// cdx_Init - handles initialization of the CDX objects
// ------------------------------------------------------------------
int stage = 1;
BOOL cdx_Init()
{
Screen = new CDXScreen();
Screen->Create( );
Screen->CreateWindowed( 480, 272, 32, SDL_DOUBLEBUF | SDL_HWSURFACE | SDL_INIT_TIMER );
Input = new CDXInput( );
Input->Create( );
Fps = new FPSmanager( );
SDL_initFramerate( Fps );
SDL_setFramerate( Fps, 30 );
// TODO: Initialize your own CDX objects here
for (int i = 0; i < 15; i++) {
bgs[i].image = new CDXSprite();
char buffer[80];
sprintf(buffer, "images/bg_%02d_ (%d).png", stage, i + 1);
bgs[i].image->Create(buffer, 1);
bgs[i].x = 100 * i;
bgs[i].image->SetPosX(bgs[i].x);
}
rudof->sp = new CDXSprite(); //สร้างฮีโร่
rudof->sp->Create("rudof.png", 80, 80, 1);
rudof->an = new Animation(rudof->sp);
rudof->an->duration(1, 1, 2);
rudof->active = 1;
rudof->x=50;
rudof->y=120;
rudof->sp->SetPos(rudof->x, rudof->y );
gover = new CDXSprite();
gover->Create("images/gameover.png",480,272,1);
mon_filename[0].filename = "mark.png";
mon_filename[1].filename = "mark.png";
mon_filename[2].filename = "mark.png";
mon_filename[0].width = 70;
mon_filename[1].width = 70;
mon_filename[2].width = 70;
mon_filename[0].height = 70;
mon_filename[1].height = 70;
mon_filename[2].height = 70;
mon_filename[0].a_start = 1;
mon_filename[1].a_start = 1;
mon_filename[2].a_start = 1;
mon_filename[0].a_stop = 8;
mon_filename[1].a_stop = 8;
mon_filename[2].a_stop = 8;
mon_filename[0].a_delay = 1;
mon_filename[1].a_delay = 1;
mon_filename[2].a_delay = 1;
if (score <= 19) {
for (int u = 0; u < $_mon; u++) { //สร้าง enemy
mon[u].o = rand() % 480 + 480; //จุดเกิดแกน x ของ enemy
mon[u].p = 130; //จุดเกิดแกน y ของ enemy
mon[u].acceleration = 2*(stage*2); //ความเร่งของ enemy
mon[u].size = 1;
mon[u].active = true;
mon[u].mon_hp = 10;
mon[u].src = new CDXSprite();
if (mon[u].size == 1) {
mon[u].src->Create("mark.png", 70, 70, 1); //ใส่ภาพ Enemy
mon[u].src->SetPos(mon[u].o, mon[u].p);
}
mon[u].an = new Animation(mon[u].src); //ใส่ แอนิเมชั่น
mon[u].an->duration(1, 8, 1);
}
}
ninja->sp = new CDXSprite(); //สร้างบอส
ninja->sp->Create("ninja.png", 80, 98, 1);
ninja->an = new Animation(ninja->sp);
ninja->an->duration(1, 4, 3);
ninja->active = true;
ninja->x =350;
ninja->y =100;
return TRUE;
}
// ------------------------------------------------------------------
// cdx_DeInit - handles cleanup of CDX objects
// ------------------------------------------------------------------
void cdx_DeInit( void )
{
// TODO: Destroy your CDX objects here
SAFEDELETE(ninja->sp);
SAFEDELETE(rudof->sp);
for (int u = 0; u < $_mon; u++)
{
SAFEDELETE(mon[u].src);
}
SAFEDELETE(Fps);
SAFEDELETE(Input);
SAFEDELETE(Screen);
for (int i = 0; i < 15; i++)
SAFEDELETE(bgs[i].image);
}
// ------------------------------------------------------------------
// cdx_DoFrame - performs drawing of the current frame
// ------------------------------------------------------------------
void cdx_DoFrame()
{
Input->Update( );
Screen->GetBackEx()->Fill(0);
// TODO: Add code to draw your objects during each frame
if (world_x > 0)
world_x = 0;
if (world_x < -1500 + 480)
world_x = -1500 + 480;
for (int i = 0; i < 15; i++) {
bgs[i].image->SetPosX(world_x + bgs[i].x);
if (bgs[i].x <= (-1) * (world_x - 500))
bgs[i].image->Draw(Screen->GetBack(), 0, 0, CDXBLT_TRANS);
}
if (score <= 19) {
for (int u = 0; u < $_mon; u++) {
if (mon[u].src->GetPosX() < 0 || !mon[u].active) //เช็คตำแหน่ง enemy
{
mon[u].o = rand() % 480 + 480;
mon[u].p = 130;
mon[u].acceleration = 2*(stage*2);
mon[u].size = 1;
mon[u].mon_hp = 10;
mon[u].src->SetPos(mon[u].o, mon[u].p);
mon[u].active = true;
}
if (rudof->sp->SpriteHit(mon[u].src) && mon[u].active && rudof->active && mon[u].o - rudof->x <= 100) {
mon[u].mon_hp -= 1;
}
mon[u].an->play(); //สั่งให้ enemy เดิน
mon[u].o = mon[u].src->GetPosX() - mon[u].acceleration;
mon[u].src->SetPosX(mon[u].o);
if (mon[u].active)
mon[u].src->Draw(Screen->GetBack(), 0, 0, CDXBLT_TRANS);
}
}
for (int u = 0; u < $_mon; u++) {
if (rudof->active && abs(mon[u].o - rudof->x) <= 50 && score < 20 && rudof->x > -15) {
rudof->x -= 40;
hp_rudof -= 5;
} else if (rudof->active && abs(mon[u].o - rudof->x) <= 80 && score < 20 && rudof->x <= -20)
hp_rudof--;
}
if (rudof->x < 0)
rudof->x = 0;
if (rudof->x > 400)
rudof->x = 400;
if (Input->GetKeyState(SDLK_RIGHT) || Input->GetKeyState(CDXKEY_JOYBUTN9)) {
rudof->x += 6;
if (rudof->x > -50) {
world_x -= 5;
}
for (int u = 0; u < $_mon; u++)
mon[u].acceleration = 5;
rudof->an->duration(2, 4, 2);
rudof->heading = 'R';
} else if (rudof->x > 20&&Input->GetKeyState(SDLK_LEFT) || Input->GetKeyState(CDXKEY_JOYBUTN7)) {
rudof->x -= 6;
world_x += 5;
for (int u = 0; u < $_mon; u++)
mon[u].acceleration = -5;
rudof->an->duration(7, 9, 2);
rudof->heading = 'L';
}
/*else if( Input->GetKeyState(SDLK_UP)||
Input->GetKeyState(CDXKEY_JOYBUTN8)) {
y -= 5;
} */
else if (Input->GetKeyState(SDLK_DOWN) || Input->GetKeyState(CDXKEY_JOYBUTN6)) {
for (int u = 0; u < $_mon; u++)
mon[u].acceleration = 2;
if (rudof->heading == 'R')
rudof->an->duration(5, 5);
if (rudof->heading == 'L')
rudof->an->duration(10, 10);
}
else {
for (int u = 0; u < $_mon; u++)
mon[u].acceleration = 2;
if (rudof->heading == 'R') {
rudof->an->duration(1, 1);
}
if (rudof->heading == 'L') {
rudof->an->duration(6, 6);
}
}
for (int u = 0; u < $_mon; u++) {
if (mon[u].active && (Input->GetKeyState(SDLK_z) || Input->GetKeyState(CDXKEY_JOYBUTN3))) {
if (rudof->heading == 'R') {
rudof->an->duration(11, 18, 1);
}
if (rudof->heading == 'L') {
rudof->an->duration(21, 28, 1);
}
if (mon[u].mon_hp <= 0) {
score += 1;
mon[u].active = false; //เช็คชน ตอนฮีโร่ฆ่า enemy
}
}
}
if (rudof->active) {
if (hp_rudof <= 0) hp_rudof = 0;
int hp = (float (hp_rudof)/( 100*(float (hp_rudof_max)/100))) * 100;
int color;
if (hp >= 0) color = 0xff0000FF;
if (hp >= 15) color = 0xff5400FF;
if (hp >= 40) color = 0xffc000FF;
if (hp >= 75) color = 0x72ec10FF;
boxColor(
Screen->GetBack(),
rudof->x - 1,
rudof->y - 1,
rudof->x + 1 + rudof->sp->GetBlockWidth(),
rudof->y + 3,
0x000000C8
);
boxColor(
Screen->GetBack(),
rudof->x,
rudof->y,
rudof->x + (hp * (float (rudof->sp->GetBlockWidth()) / 100)),
rudof->y + 2,
color
);
rudof->an->play();
rudof->sp->SetPos(rudof->x, rudof->y );
rudof->sp->Draw(Screen->GetBack(), 0, 0, CDXBLT_TRANS);
}
if (score >= 20) {
if (ninja->active)
{
int hp = (float (hp_boss)/( 100*(float (hp_boss_max)/100))) * 100;
int color;
if (hp >= 0) color = 0xff0000FF;
if (hp >= 15) color = 0xff5400FF;
if (hp >= 40) color = 0xffc000FF;
if (hp >= 75) color = 0x72ec10FF;
boxColor(
Screen->GetBack(),
ninja->x - 1,
ninja->y - 1,
ninja->x + 1 + ninja->sp->GetBlockWidth(),
ninja->y + 3,
0x000000C8
);
boxColor(
Screen->GetBack(),
ninja->x,
ninja->y,
ninja->x + (hp * (float (ninja->sp->GetBlockWidth()) / 100)),
ninja->y + 2,
color
);
TextXY(Screen->GetBack(), 20, 50, 100, 100, 66, 255, ETA_CENTER, "HP Boss : %d", hp_boss);
ninja->an->play();
ninja->sp->SetPos(ninja->x, ninja->y);
ninja->sp->Draw(Screen->GetBack(), 0, 0, CDXBLT_TRANS);
if (rudof->sp->SpriteHit(ninja->sp) && (Input->GetKeyState(SDLK_z) || Input->GetKeyState(CDXKEY_JOYBUTN3))) {
hp_boss--;
}
if (hp_boss <= 0) {
hp_boss = 0;
ninja->active = false; //เช็คชน ตอนฮีโร่ฆ่า boss
}
if (rudof->active&&abs(ninja->x - rudof->x) <= 50 && ninja->active) {
rudof->x -= 40;
hp_rudof -= 10;
}
}
if (Input->GetKeyState(SDLK_h) == CDXKEY_PRESS && hp_boss == 0) {
rudof->heading='R';
world_x=0;
rudof->x=50;
ninja->active=true;
hp_boss = 200 * (stage+1);
hp_boss_max = 200 * (stage+1);
stage++;
score = 0;
for (int i = 0; i < 15; i++) {
SAFEDELETE(bgs[i].image);
bgs[i].image = new CDXSprite();
char buffer[80];
sprintf(buffer, "images/bg_%02d_ (%d).png", stage, i + 1);
bgs[i].image->Create(buffer, 1);
bgs[i].x = 100 * i;
bgs[i].image->SetPosX(bgs[i].x);
}
for (int u = 0; u < $_mon; u++) { //สร้าง enemy
SAFEDELETE(mon[u].src);
mon[u].o = rand() % 480 + 480; //จุดเกิดแกน x ของ enemy
mon[u].p = 130; //จุดเกิดแกน y ของ enemy
mon[u].acceleration = 2*(stage*2); //ความเร่งของ enemy
mon[u].size = 1;
mon[u].active = true;
mon[u].mon_hp = 10;
mon[u].src = new CDXSprite();
if (mon[u].size == 1) {
mon[u].src->Create(mon_filename[stage-1].filename, mon_filename[stage-1].width, mon_filename[stage-1].height, 1); //ใส่ภาพ Enemy
mon[u].src->SetPos(mon[u].o, mon[u].p);
}
mon[u].an = new Animation(mon[u].src); //ใส่ แอนิเมชั่น
mon[u].an->duration(mon_filename[stage-1].a_start, mon_filename[stage-1].a_stop, mon_filename[stage-1].a_delay);
}
}
}
TextXY(Screen->GetBack(), 20, 20, 100, 100, 66, 255, ETA_CENTER, "Score : %d", score);
TextXY(Screen->GetBack(), 20, 10, 100, 100, 66, 255, ETA_CENTER, "HP Hero : %d", hp_rudof);
if (hp_rudof<=0) {
hp_rudof==0;
rudof->active=false;
gover->Draw(Screen->GetBack(), 0,0, CDXBLT_TRANS);
}
Screen->Flip( 0, 0, 1 );
SDL_framerateDelay( Fps );
}
int main( int argc, char* args[] )
{
#ifdef _PSP
#ifndef NDEBUG
pspDebugScreenInit( );
#endif
SetupCallbacks( );
#endif
cdx_Init();
while(1)
{
#ifdef WIN32
if( Input->GetKeyState(SDLK_ESCAPE) )
break;
#endif
cdx_DoFrame();
}
cdx_DeInit();
return 0;
}
Simulate
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